Blum Rosales posted an update 6 months, 4 weeks ago
AR (Augmented Reality) & Virtual Reality (VR) applications (apps) tend to be depending on computer simulation of real-life scenarios and environments. The simulation will bear a higher level of resemblance with whatever is being depicted from real-life, either graphically or sensorially. The phrase ‘sensorially’ is broader than ‘graphically’ as it means things perceptible to your senses I.e. graphics, touch, sound, voice, smell and the like. Usually, the quality of resemblance using the original needs to be often times higher plus much more accurate regarding VR compared to AR apps.
Look at the videos of your 100-metre dash in the recent Olympic Games. The original commentary might be in English and if so, since it is, that video are not very welcome to french. Either changing the commentary to French or adding suitable French sub-titles can make it more fulfilling into a French audience. This, essentially, is where AR finds its opportunity – augmenting the original with more useful info – within our example, substituting French for English and consequently, making the information more vital to the French-speaking. As the second example, look at the video capture of your road accident. Two cars collide on the highway and one is badly damaged. Law enforcement might not be able to pin-point which of the two drivers was to blame for the accident by merely viewing it. If, however, the video was pre-processed by an AR application that added mass, speed and direction info. of the cars towards the video, then, normally the one responsible might be established with near to, maybe, hundred-percent certainty.
VR (Virtual Reality), alternatively, is pretty not the same as AR. In fact, the 2 only share something alike – internet based simulation. As mentioned above, the simulation supplied by VR has to be of which good quality that it’s indistinguishable from reality. Theoretically, this is impossible. Therefore, for practical purposes, VR only means a qualification of approximation, sufficient to get a user to secure a ‘live’ connection with the simulated environment. Moreover, VR is interactive and responds sensorially, in ‘real-time’, and merely as with real-life e.g. in a VR application, imagine you’re in a forest, planning to burn a pile of cut-down bushes and dry leaves. You douse the pile with gasoline. A fox is keenly watching you the local place. Then you definitely throw a lighted match-stick about the pile… the machine will respond immediately showing a powerful, quickly spreading fire burning on the pile, its shape occasionally altered from the wind flow… so when in real-life… the fox (scared through the fire), must back off? – and yes it does! The device may let you affect the direction, speed and alteration from the speed of the wind flow, angle of throw in the match-stick etc. and the system will respond using the new results immediately! Thus, VR enables you to definitely experiment with real-life scenarios and obtain sufficiently accurate results just as though he/she were inside the desired environment/ place, personally, but time savings, travel & resource costs etc.
VR applications consume awesome quantities of computing power. In contrast, AR applications usually are not in any way demanding on resources – AR applications run comfortably on cellphones, tablets, other hand-helds, laptops and desktops. Very probably, you use several AR apps on your own Android/ iOS device, right this moment, not understanding it! (e.g. Wordlens, Wikitude World Browser etc.).
The explanation for the main difference is that VR apps first have to correctly interpret whatever action the person performed after which ‘make out’ the right response the real environment would return, full of animated graphics, movements within the right directions, sounds etc and in addition, as per correct physics, math as well as any other sciences involved. Most significantly, ‘latency’, or even the response time from the application, must be sufficiently high. Or else, an individual, who’s feature understandably high expectations, will certainly get so completely put-off that he/she might burst by helping cover their a string of unprintable words on the effect "to hell using this dumb thing!’. To avoid such failures, some type of computer (or network of computers) equipped with unusually powerful mobile processors, high-fidelity graphics software, precision motion trackers and advanced optics, is needed. And that explains, why.
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